Alles ist möglich in Hearts of Iron IV, wenn ihr euch die Zeit nehmt, die das Spiel verdient hat. Bei Japan oder wechselt ihr zu China? Japan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. CREDITS zeigt eine Liste des Teams an, das Hearts of Iron IV entwickelt, USA, Deutschland, Italien, Sowjetunion und Japan) wählen können, Ihrer Pläne zur Übernahme der Weltherrschaft an die folgenden Tipps.
Hearts of IronDa im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern. Hearts of Iron stellt sicherlich einen Zentit dar, was Simulationen anbelangt! Bevor ich zu den einzelnen Punkten Tips gebe, solltet Ihr eines IMMER griffbereit haben, Bestehend aus jeweils Zerstörern, 2 leichten Kreuzern, 1 Geleit. bostonrockproject.com › watch.
Hearts Of Iron 4 Japan Tipps Navigation menu VideoHOI4 MTG Japan Guide - Hearts of Iron 4 Man the Guns - Japan Total Naval and Land Guide
Hearts Of Iron 4 Japan Tipps und Hearts Of Iron 4 Japan Tipps Tipps. - NavigationsmenüJedoch konnte ich für mich das Spiel als gewonnen abhaken, da ich lediglich Russland und USA als verbliebener Gegner übrig war.
Japan's shortage of oil and rubber at the game's beginning mostly shoehorns the Japanese player into the historical bog of an infantry army.
Even a complete annexation of China will not solve Japan's problems, as China has more or less the same resource pool as Japan has.
While the Japanese player can trade with the United States in the early game for oil, this ties up civilian factories, and the United States has an early focus to embargo Japan which they will be likely to pursue with historical focus turned on.
Japan is in luck, however, as all the rubber and oil are a short boat ride and a war with the Allies away. Specifically, the largest supplies of rubber and oil in the game can be found in French Indochina, British Malaysia, and the Dutch East Indies.
While Japan won't have complete control of these resources until they reach a high enough compliancy percentage or a peace conference with France, Britain, or the Netherlands, the available resources are more than abundant enough to fuel the construction of planes, ships, tanks, as well as any motorized designs Japan might have for the duration of the war.
If the Japanese player does not desire war with the Allies, they will have access to the first technology allowing synthetic oil refineries in , which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest.
One thing to keep in mind when taking this route is that synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of Pacific domination.
These numbers represent the available resources, depending on the trade law a certain amount may be traded away.
Here the player can type some informative bits about this nation's armed forces in-game in and the following years. In , Japan has mixed seasoned and green troops.
Japan starts with 45 infantry divisions, 9 cavalry divisions, 3 light tanks, 2 motorized divisions and a marine division.
To reflect historical accuracy, Japan begins the game with a number of divisions that begin with experience 2 and weapons 1. This, combined with the Marco Polo Bridge Incident national focus, allows the Japanese player multiple avenues for warfare with China as early as Japan also has some troops with basic equipment, good targets for a garrison of Japan's home island and Japan's matrix of pacific islands.
Japan starts with several upgraded tier I ship classes. The Akagi carrier and Nagato battleship in particular have an especially high number of upgrade points.
Japan also starts with 3 Kongo-class battleships which are tier II and 2 Mogami-class heavy cruisers that are also tier II. Under construction are 1 Soryu-class carrier, 1 Kongo-class battleship and 1 Mogami-class heavy cruiser along with 3 destroyers and 4 submarines.
Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.
The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence.
That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed.
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
You need that extra soft attack because all of your fighting will be in jungles and mountains, so there's a smaller focus on armor and mobile warfare.
That is, until you get Australia. Get war factories early since you can get civilian factories through military conquest. Japan's strengths are their naval and air power, since you have pretty much unlimited rubber.
You just need civ factories later on so you can maintain trade with other factions, mainly for oil and steel. Don't neglect using horse MPs and garrisons for the vast amount of land you will conquer, and don't neglate to build more naval convoys early.
You might have a lot to start, but you will need more as the war continues and your supply lines start expanding for thousands of miles.
This naturally means you will need radar all over the place and infrastructure in key areas of supply. Trust me on this one: Get used to a lot of naval invasions.
Use your navy and numerous airbases to get naval and air supremacy, and then send in marines first less planning, convoys , secure a beachhead at a naval port, and then send in transport from another port the rest once you've secured a beachhead.
Rinse and repeat. For army, infantry with artillery, marines with artillery, and motorized with support artillery for breakthroughs.
You will want a lot more fighters than bombers for sure, but CAS is great for taking out stuff in jungles and mountains when supporting naval invasions.
Laotze First Lieutenant 78 Badges. Nov 28, 26 Visit site. Good ideas here. One thing that used to get me was lack of supplies up north once I got going and piling lots of troops up there.
One way to solve this is get the infrastructure national focus that adds infrastructure to that area.
It is a pretty big bump, comes right after the civilian industry focus, and really expands your supply line. Also, due to huge sizes for air regions don't bother using anything but tacs unless you have an airfield in the region.
Aug 10, Keep reading the strat for some people that can hold the northern line with 24 divisions, All my line can hold with 24 divisions near beijing is 2 month, after that chinese mass up around 70 divisions and run over my defensive line.
Yes I managed to hold with 50 division up north Menkugo and manchuria but it take like 2 years to make 2 decent invasions in the south, around , its just a matter of time before they yield but So I decided to play as Japan.
I decided to go full out Navy, building a ton of ships, modern carrier planes. I left China alone, except to invade the Guangxi Clique in the south where all the resources are.
Then France and Britain joined in. Naturally the Axis got crushed before had ended. So now I'm alone. And China managed to unify itself and just joined the Allies.
Where did I go wrong? Any suggestions on how to make a Navy Japan playthrough work? Showing 1 - 15 of 17 comments. What you really want as Japan is to conquer China asap some shoudl be managable, sooner is better.
Creating good Navy comes naturaly anyway not that you need more than 2 good fleets with screen replenish and tons of submarines for controlling all routes If you want axis as faction win than do this major goals - take China and Soviet union asap, than land in UK and keep US as last one.
Start The Japanese infantry is divided into two groups: Hohei Shidan. Chuton-chi Shidan. The former are heavy divisions of 12 small arms and engineer and support reconnaissance battalions, while the latter are island and border garrisons composed of six small arms battalions, which will be difficult to win.
Although portrayed as armored divisions, the Dokuritsu Konsei Ryodan are actually made up of five small arms battalions for two light armored vehicles, which makes them lose their advantage of speed, and are assisted by a service company genius.
Frenetic View Profile View Posts. Taking the ports is vital for supply. Heretek View Profile View Posts. Haven't had a problem with japan at all, in fact i thought they were too easy.
Pretty much assign all of your mainland army to one group, and all the island armies to another. Set the main army to assault down to the river north of Nanjing, and launch naval invasions in the shagnhai area.
Got Nanjing a week into the war that way. The rest is patience as you wait for the main force to arrive. It gets to a point where the enemy has permanently 0 supply and low org, and you can just wipe them all out.
Puppet China, no bloody war and they don't even have resources, only the warlords have them. Massive Naval invasions, cut the China coast line into pieces, Then try to hurry up and link all your invasions up with your ground forces.Hearts of Iron IV is an intricate and complicated game, with a huge number of mechanics to wrap your head around. It’s a hard game to learn, but it’s immensely rewarding. All of us are in the same boat, learning together since the game’s recent launch, but here are a few basic tips to help beginners and new players get up to speed. Geography . Japan is located in the far east of Asia. It is mainly made up of the four major islands: Kyushu, Shikoku, Honshu, and Hokkaido. Japan also owns the Korean peninsula, the city of Quingdao, South Sakhalin and a lot of strategic islands in the Pacific including: Taiwan, Okinawa, Saipan, Guam and Iwo Jima. k members in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox . Build some marines (but more than starting and 4 more is hard to achieve) and use them for invasion, after they land bring more troops and use your marines to invade new port. Dont fight in mountains if there is a way around. 4 Critical points: Benjin, Nanjiang, Shandong penisula, Hajnan. Take them and rest is just a time. Caution: This guide only gives information regarding the units! he does not talk about factories / focus tree. I'm not a professional, I just give tips for better play and fun with the Japan Empire in Hearts of Iron IV. Other Hearts of Iron IV Guides: % Achievement Guide. How.